It seems there arent any ingame differences to the final game,there is just a debug menu left in the options that allowes you a level jump,god mode,walk through walls and such stuff.Version is 75% complete
This build of Ghost Recon Future Soldier is in early development (july 2010).It contains a lot of playable maps in both modes,single and multiplayer..Except of one or two,all maps aren more or less empty,got errors or missing content.Most voices are totally different and arent ready yet.The game got a debug menu like most Ghost Recon dev builds got!
I dont got much infos about this build,but it seems to be a close to final one,just with full working debug menu…..
There arent much infos about this build,wich seems to be created back in early/mid 2006,release was december 2007..Its not really playable,its more like a stage test without any enemys or sounds..Most levels run very slow,just a few run on normal speed…Maps are in early development and unfinished..,Lookt at the ics:
Again,some new Steel Harbinger stuff,this time its an early prototype frpm may 1995,release was september 1996…Just the Kansas map is playable as far as i can say,the map is in early development,everything is different to the final version,inclusive the playable character wich looks totally different:
This technical test of the closed beta will launch on 21.09.2015,3 days earlier than the normal start of the closed beta..Ubisoft selected some players,to test the servers before the official start of the beta..Its not playable right now,but it gives you a first look to see what weapons and operators will be available!!
First screens of the stress test,started 09/21/2015